Precedent Presentation – Plastic Adrift

Link to site: http://plasticadrift.org/

What is the interactive about?

  • It addresses the issue of plastic litter within the ocean
  • The interactive is about demonstrating where floating debris in the ocean end up over a span of 10 years depending on what part of the ocean you click on

Who is it designed for? (Target Audience)

  • The website is designed for teens – adults as the interface is quite gimmicky while the information provided is in depth, informative and detailed
  • People interested in finding out more about ocean pollution

What knowledge does it assume of the target audience?

  • The colours indicated by the cluster communicate the severity in the amounts of debris (red = large amount / green = light amount)
Continue reading “Precedent Presentation – Plastic Adrift”
Advertisements

Moodboard & User Persona

Task Description:

We were asked to first create a moodboard based on “Dave Smith’s” user persona (see below) and then create two of our own user personas based on the target audience we chose for Assessment 2.

Dave Smith’s user persona
Continue reading “Moodboard & User Persona”

Week 4 – Instructional Design

Summary:

  • We interact with different instructional designs everyday e.g. refilling toner in a printer
  • Cognitive Load Theory is based on how think and how we remember, applying that research into creating the most effective ways to deliver instructions
  • Working Memory refers to how we manipulate information store in our short-term memory

The image below refers to how our working memory affects our ability to efficiently carry out instructions. The “Before” image shows a chunk of text on the left hand side providing steps for the viewer to follow, paired with a diagram on the right with letter labelled parts that blend in with aspects of the illustration. These labels also have a key of reference located elsewhere on the manual, making this extremely difficult for the reader to retain and execute. The “After” image however, portrays the redesigned manual, where the steps have been summarised and the diagram is larger and labelled properly, creating an easy experience for the reader.

Continue reading “Week 4 – Instructional Design”

Indicating Interactive Change

Task Description

We were asked to implement our user interactive into a hypothetical website about toast and demonstrate the interactions the user would have within the site demonstrated by change between two images. We had to create a wireframe of the site and then refine it from there.

Wireframing

Wireframe for hypothetical toast website
Continue reading “Indicating Interactive Change”

Hypothetical Toast Website

Sitemap

The Instructions page will act as the home page/landing page as it serves as the main purpose of the site. The other tabs that branch off from this are all extras that might need to be addressed separately on their own page such as the safety aspects behind making toast or if you’re unsure of what cooked toast looks like (is it cooked?).

The layout of pages within the website

Interface sketch

For my interface sketch, I have chosen to have my interface within the “Safety” page as it’s based on the safety protocols enacted when making toast.

Continue reading “Hypothetical Toast Website”

Assessment 2 – Peer Feedback

Task Description

We were asked to review each other’s project ideas in groups of three and provide opinions on the positives and negatives while offering useful suggestions.

Project Idea (summarised)

To create an instructional interactive website that educates users about the cause and effect overfishing has on the marine environment (areas include decline in commercial/non commercial species’ population, unbalanced ecosystem & fishing industry) for adults ranging from the ages of 20-40. This would be done via an interactive that showcases a simulated marine environment where users can engage by clicking any section that represent a key area overfishing affects, prompting a pop-up that provides an in-depth explanation about said area, for e.g. clicking on the boat will prompt a pop up explaining how overfishing effects the fishing industry or clicking on the net below the boat would prompt a pop-up informing users about commercial and non-commercial species’ population/treatment.

Continue reading “Assessment 2 – Peer Feedback”